Long pan, with animated elements.
Thursday, February 28, 2013
Sunday, February 24, 2013
Thursday, February 21, 2013
Sunday, February 10, 2013
Wednesday, January 23, 2013
Friday, January 11, 2013
Past Away Groundworks Vol. 2 Charcter Development
In the video above I talk a bit about these drawings and some of what I was thinking. Hope you enjoy :) Next up environments! And somewhere in the future I want to do a demo, but that's a bit scary :p
Monday, January 7, 2013
Past Away Groundworks Video Series
Hey Guys, so I'm going to be doing a video series about the different aspects of the production process I used for my new project Past Away. Check them out! :)
Friday, December 7, 2012
Sunday, November 11, 2012
Sunday, October 28, 2012
Monday, October 8, 2012
BOOM
So finally coming out, and moving forward with what I've been working on for the last several months, namely my company Scindo Media Inc. I put all the links to all the different social networks we're on in the top right over there, check them out please, and "like", subscribe, follow, and all that jazz. We'll have a lot of cool art to show. We have a good amount of cool art to show now, so take a look, but if all goes well there will be much more in the future. I'll keep this blog about my own personal artwork, but obviously, I'll be plugging like crazy :) Don't worry, it's all good stuff.
Tuesday, August 14, 2012
Teaser
I'm not quite ready for a full disclosure of the project I'm working on, but I'll just say I started a company and am making a game. I'll have a lot more info on everything really soon :)
Monday, April 23, 2012
Waterfall
I did this painting as a demo for Lily, a girl I'm giving some digital illustration lessons to. The demo was 2 hours and I touched it up at home for about another hour this morning before posting. Enjoy :)
Saturday, March 24, 2012
Goodbye Rocket Ninja

These are a few of the venues I textured, shaded and lit for the game Wrestler Unstoppable. They were modeled by the very talented Natasha Rai.
A lot of the work I've been doing over the last few months. Top game is yet to be released, but it's looking really good. I'm done at Rocket Ninja and am now available for freelance and contract work. I'll be developing a personal project that I'll be sharing some info about soon. Check back :)
Tuesday, March 13, 2012
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